UV light cures liquid photopolymer resin layer by layer — delivering extraordinary surface resolution and smooth finishes that FDM cannot approach.
SLA uses a UV laser to trace each layer in a vat of liquid resin. MSLA uses an LCD screen to flash entire layers simultaneously — dramatically improving speed while maintaining resolution. DLP uses a digital projector as the light engine.
Understand photopolymerization, light engines, resin chemistry, and the complete SLA workflow from start to cured part.
Cure depth physics: Beer-Lambert law governs UV penetration in resin. Cure depth C_d = D_p × ln(E_max / E_c) where D_p is the penetration depth constant of the resin, E_max is the peak irradiance, and E_c is the critical energy threshold for gelation. Controlling E_max through exposure time directly controls cure depth and achieves Z-resolution.
Free-radical polymerization proceeds in three stages: initiation (PI fragments under UV), propagation (chain growth), and termination (chain coupling or oxygen inhibition). Oxygen inhibits surface cure — hence tacky surfaces on under-exposed parts.
| Factor | Effect | Compensation |
|---|---|---|
| Pixel Blooming | +0.05–0.15mm XY | Horizontal size compensation in slicer |
| Resin Shrinkage | 0.5–2.0% | Scale factor in slicer per resin profile |
| Bottom Layers Squish | +0.05–0.1mm Z | Reduce bottom exposure, raise lift height |
| Support Witness Marks | Surface Ra spike | Reduce contact diameter to 0.3–0.5mm |
Parts from the printer are only ~50–70% converted. Post-curing completes polymerization and maximises mechanical properties. Excessive curing causes embrittlement through over-crosslinking.
| Attribute | SLA Laser | MSLA LCD | DLP Projector |
|---|---|---|---|
| XY Resolution | ~50–100µm | 19–50µm | 25–75µm |
| Layer Cure Time | Variable (scan) | 1–4 sec | 0.5–3 sec |
| Uniformity | Excellent | Good (LCD wear) | Excellent |
| Cost | High | Low–Medium | Medium–High |